What's New in the First Edition?
Third Edition Second Edition First Edition
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As this is the first edition of the book, this describes what existed in the first edition, not how it compared to any earlier version.
At a high level, The first edition of The C# Player’s Guide was aimed at C# 5.0, .NET 4.5, and Visual Studio 2012.
The first edition of the book covers the following topics:
- An introduction to the C# programming languages at a conceptual level.
- Installing Visual Studio.
- Writing a “Hello World” program.
- Comments in C#.
- Variables.
- The C# type system.
- Basic math operations.
- User input.
- More math-related information.
- Decision making with
if
statements. - Switch statements.
- Looping (
while
,do-while
,for
). - Arrays.
- Enumerations.
- Methods.
- Value and reference types.
- Classes and objects.
- Defining your own classes.
- Properties.
- Structs.
- Inheritance.
- Polymorphism, virtual methods, and abstract classes.
- Interfaces.
- Using generic types.
- Defining generic types.
- Namespaces and
using
directives. - Method revisited.
- File I/O.
- Error handling and exceptions.
- Delegates.
- Events.
- Threads.
- Asynchronous programming with
async
andawait
. - Operator overloading.
- Indexers.
- Extension methods.
- Lambda expressions.
- Query expressions.
- Other features in C#.
- C# and the .NET Framework.
- Getting the most from Visual Studio.
- Referencing other projects.
- Handling common compiler errors.
- Debugging your code.
- Project and solution files, and how your projects are organized on disk.
- A collection of tougher Try It Out! problems than those scattered throughout the rest of the book.
- Some information on what to once you finish the book.
- A glossary.
- An index.